Technical Products and Product Systems

Doctoral candidates

Florian Arnold

Design logic

Tutors: Prof. Martin Gessmann, Prof. Klaus Klemp, Prof. Frank Georg Zebner

Dipl. Des. Sandra Groll

Serial Aesthetics. A design theoretical study on the social function of design
​Tutors: Prof. Hans Zitko, Prof. Bernhard E. Bürdek, Prof. Frank Georg Zebner

MA Xuan Zheng

Virtual touch and authenticity

Tutors: Prof. Martin Gessmann, Prof. Frank Georg Zebner

Further information

The essential parameters of planning and drafting activities in design as a discipline are the purpose or goal of an intended use, as well as material, form and mechanics. It can be said that it is only possible to realize or even plan the design process by means of this causal framework. It is only the thorough consideration of the abovementioned aspects in conception and design that allows for new configurations of everyday items to be found. This is what defines the term innovative design. The anticipatory achievement of thinking and the poietic dimension of designing render the innovative creativity of the designer possible.

Design as a process is in no way emotional or intuitive; it is a matter of reason. It is only by ratiocinatio* (the power of judgment) rising above fabrica (craftsmanship) in design that the both technical and creative discipline creates the framework necessary for its scientific nature.

Propositional knowledge lives in thought*. This is where the ideas, concepts and sentences useful and necessary (even if unfinished) for an analytical, synthesizing and insightful discursive design process are deposited, which instruct and guide the designer in his or her planning and strategic actions over temporal and spatial distances.

In the Technology-oriented Design field of teaching, issues of form, mechanics, material and purpose are examined in an experimental setting in such ways that solutions emerge that both correspond to human needs and circumstances and vividly express the nature of new technologies by employing new and surprising creative approaches. Here, the designer increasingly transforms himself and his traditional occupational image into that of a process-oriented, networked or cooperatively working expert in terms of product planning and development, who, among other things, can transfer diverse processes of technological innovation into creative projects.

Simulation (experiment) and modeling (visualization, physicalization) as means of planning, decision-making and composition play a leading part in this.

* Vitruvius: De architectura

Student Projects

    prof  zebner    gedruckter handschuh   barbara ott   2010

Printed glove, 2010

Barbara Ott

    prof  zebner    aer e bike   andre look

Aer E-Bike

André Look

    prof  zebner    cobot 3d drucker   marc schoemann  nils mayer und raoul wilken   2014

Cobot 3D Printer, 2014

Marc Schömann, Nils Mayer, Raoul Wilke

    prof  zebner    audio view   frauke taplik   2013

Audio View, 2013

Frauke Taplik

    prof  zebner    minimalinvasives werkzeug   marina fischer   2014

Minimally invasive tool, 2014

Marina Fischer

    prof  zebner    sicherungsschalter   ayoub saaif   2013

Circuit breaker, 2013

Ayoub Saaif

Jifei ou dadabox
2 years ago

HfG-Alumni on Arduino

»DaDaBox«, a student project of Jifei Ou will be shown on arduino.org.

Pastedgraphic 04
3 years ago

HfG student wins the NWW Special Design Award 2014

Marina Fischer a Product Design student, receives the Special Award at the NWW Design Award 2014. The jury was so impressed with her design Mustage - a connecting system without screws - that they chose it over entries from 200 fellow entrants. The work was produced in her 3rd...